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This is a great game - thanks a lot! I have a suggestion for a feature. Something I found myself wondering as I was playing it is: am I using the functions efficiently? It'd be great to be able to know how close to optimal my solution was, because I would have preferred to stay on a level to improve my solution than to move to a higher level in some cases. It's possible that 'optimal' could take on a lot of different meanings once you get into the higher levels - I haven't made it that far yet. But at least for the beginning levels, I imagine it would be tied to the number of functions used. While I was playing I was looking for an option like 'training mode' or something that would only accept optimal solutions (or at least would alert you about suboptimal solutions).
Hey @sharkdp, we've got another pending pull request for some new levels, but in the meantime I've added a couple of notes to the readme file which might be useful for others who might want to play around with potential new levels. (On another branch I've created more mechanisms which might be useful to explore potential levels; it's not ready to be pulled yet, but I can finalise it and submit a pull request for that too if there's interest.)
Repository: sharkdp/cube-composer. Description: A puzzle game inspired by functional programming Stars: 2047, Forks: 83. Primary language: PureScript. Languages: PureScript (78.5%), JavaScript (8.9%), Less (7.9%), HTML (4.7%). License: MIT. Homepage: https://david-peter.de/cube-composer Topics: browser-game, functional-programming, game, programming-exercise, purescript, puzzle. Open PRs: 2, open issues: 8. Last activity: 3y ago. Community health: 42%. Top contributors: sharkdp, tomyuval, FranklinChen, dependabot[bot], djsiroky, shlomif.