5 of 6 standards met
Checklist [x] I've updated to the latest released version of the SDK [ ] I've searched for existing GitHub issues [ ] I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group [x ] I've read the Code of Conduct [x] This issue is not security related and can safely be disclosed publicly on GitHub Environment Describe your dev environment here, giving as many details as possible. If you have them, make sure to include: Unity Editor Version: I got issue, please help Your Android setup is not correct. See Settings in Facebook menu. UnityEngine.Debug:LogError (object) Facebook.Unity.Editor.XCodePostProcess:OnPostProcessBuild (UnityEditor.BuildTarget,string) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Repository: facebook/facebook-sdk-for-unity. Description: The facebook sdk for unity. Stars: 500, Forks: 262. Primary language: C#. Languages: C# (47.2%), C++ (43%), Java (4.2%), Objective-C++ (1.8%), Shell (1.6%). Homepage: https://developers.facebook.com/docs/unity Latest release: sdk-version-18.0.0 (10mo ago). Open PRs: 23, open issues: 412. Last activity: 2d ago. Community health: 87%. Top contributors: JordiFB, KylinChang, iquintero, JarWarren, swiese, SergioGuerreroFB, ryantobinmeta, kthai, jjiang10, zenlita and others.
Last 12 weeks · 4 commits
Checklist [X] I've updated to the latest released version of the SDK [X] I've searched for existing GitHub issues [X] I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group [X] I've read the Code of Conduct [X] This issue is not security related and can safely be disclosed publicly on GitHub Environment Describe your dev environment here, giving as many details as possible. If you have them, make sure to include: Unity Editor Version: Unity SDK Version: Installation Platform & Verison: version Goals I want to upgrade the Facebook SDK from 11.0.0 to 15.1.0. Expected Results I expect the application to run without a crash. Actual Results Steps to Reproduce Add OneSignal SDK 3.0.7. Add Firebase SDK 10.2.0 which requires enabling iOS Resolver Setting - "Add use_frameworks! to Podfile" Add Facebook SDK 15.1.0 which states "Add use_frameworks! to Podfile" should not be added as far as I understand. Build and run on the real device. An immediate crash will happen. Code Samples & Details A code sample isn't required to reproduce the issue. It seems that the required Facebook and other frameworks are not included in the Unity-iPhone General "Frameworks, Libraries, and Embedded Content" section if the mentioned use_frameworks! is included in the podfile.
Checklist [x] I've updated to the latest released version of the SDK [x] I've searched for existing GitHub issues [x] I've looked for existing answers on Stack Overflow, the Facebook Developer Community Forum and the Facebook Developers Group [x] I've read the Code of Conduct [x] This issue is not security related and can safely be disclosed publicly on GitHub Environment Describe your dev environment here, giving as many details as possible. If you have them, make sure to include: Unity Editor Version: Unity SDK Version: Installation Platform & Version: version Goals Prevent ANR events from Expected Results com.android.installreferrer not produce ANRs Actual Results Steps to Reproduce No direct reproduce, only Firebase logs