WebXR made simple. Full-featured framework with interactions, locomotion, and spatial UI. Powered by Three.js.
by facebookTypeScript
Last 12 weeks · 47 commits
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See the following sequence, just out of the box testing. More details about the OS and suggested fix below. From what I know, the problem occurs because the installer calls without . As a temporary fix, the users can simply deny the last step of installing dependencies, and instead call manually (which works). OS: Windows 11 Environment: VS Code and Powershell (tested in both) Node: 22.22.0 npm: 11.6.2 @iwsdk/core**: 0.1.0
Repository: facebook/immersive-web-sdk. Description: WebXR made simple. Full-featured framework with interactions, locomotion, and spatial UI. Powered by Three.js. Stars: 457, Forks: 63. Primary language: TypeScript. Languages: TypeScript (88.4%), JavaScript (9.8%), Shell (1.7%), HTML (0%). License: MIT. Homepage: http://iwsdk.dev/ Open PRs: 5, open issues: 15. Last activity: 7h ago. Community health: 75%. Top contributors: felixtrz, zjm-meta, ycliu613, facebook-github-bot.
The Havoc implementation would be more complete if we could add the Havoc Collision events, similar to the implementation in Babylon https://doc.babylonjs.com/features/featuresDeepDive/physics/collisionEvents/ for visual and sandbox reference https://playground.babylonjs.com/#Z8HTUN#613 https://github.com/user-attachments/assets/75db1923-2ee5-4ab5-9c4b-a543d2560737
Description When creating an environment for locomotion, an error may occur: Reproducer This can be reproduced on the generated starter project: 1. Run 2. Go to the folder 3. Replace the code in with 4. Run and open page 5. Open DevTools and see error I'm guessing the issue is due to a race condition in the locomotion engine creation process, because the error doesn't occur when adding a delay:
I've trying to run examples but it's don't work, the error: